gear-codeTechnical Architecture

1.1 Conceptual Diagram

Agent → Tools → Physics → PoSml

  • Agent: goals, policies, and execution plans (task graphs).

  • Tools: functional modules (planner, scenario builder, evaluator).

  • Physics: engines and environment configurations (contacts, friction, sensor pipelines).

  • PoSml: execution-proof mechanisms and artifact integrity.

1.2 Asset Layer & Storage

  • Content-Addressed Storage (CAS) for large artifacts (meshes, textures, scenarios).

  • On-Chain Pointers for metadata, versions, licenses, and hashes.

  • Access Control with granular licensing (commercial/non-commercial, duration, territory).

1.3 Job Orchestration & Execution

  • Spec → Bundle: job definitions include robots, sensors, scenes, scenarios, and seeds.

  • Scheduling: node selection by capability and reputation.

  • Execution Sandbox: pinned-version environments for maximum determinism.

  • Artifacts: logs, trajectories, sensor dumps, videos, and metrics exported to CAS.

1.4 Proof-of-Simulation (PoSml)

  • Trace Commitments: per-step hash chains over state, inputs, and outputs.

  • Deterministic Windows: deterministic segments for spot-checks.

  • Redundant Runs: selective re-execution on independent nodes for result consensus.

  • Attestation: node signatures and timestamps; optional TEEs/zk-proofs (roadmap).

1.5 Licensing & Monetization

  • Automatic royalty splits for asset owners and contributors.

  • Metered compute pricing by job/time/VRAM.

  • Result licensing for internal research, commercial use, or redistribution.

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